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DSPark 1.6.1
Header-only audio DSP framework in pure C++20 — zero dependencies
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High-performance stereo panning toolkit with multiple algorithms. More...
#include "../Core/AudioBuffer.h"#include "../Core/AudioSpec.h"#include "../Core/Biquad.h"#include "../Core/DspMath.h"#include "../Core/Smoothers.h"#include "../Core/StateBlob.h"#include "Delay.h"#include <algorithm>#include <atomic>#include <cmath>#include <cstdint>#include <vector>

Go to the source code of this file.
Classes | |
| class | dspark::Panner< T > |
Namespaces | |
| namespace | dspark |
| Main namespace for the DSPark framework. | |
High-performance stereo panning toolkit with multiple algorithms.
Provides CPU-efficient, zero-allocation panning algorithms suitable for real-time audio threads (the settled equal-power path auto-vectorizes; the smoothing paths are scalar by nature of the per-sample ramp).
Algorithms:
Dependencies: Core/AudioBuffer.h, Core/AudioSpec.h, Core/Biquad.h, Core/DspMath.h, Core/Smoothers.h, Core/StateBlob.h, Effects/Delay.h.
Threading: prepare() belongs to the setup thread; processBlock()/reset() to the audio thread. All parameter setters are safe from any thread (atomics applied at the top of the next processBlock); non-finite values are ignored.
| T | Floating-point precision type (float or double). |
Definition in file Panner.h.